Nintendo Direct - E3 2013

From watching the trailer, there were a lot of things I could spot taken from Brawl but this was to be expected really. Due to not seeing much of anything warranting a change in the topics at hand after E3, most of this first post will be on my input about said trailer.

Let's start from the gameplay shown with Link. I was hoping that Link had already been buffed in at least some way but this turned out to not be the case. Link still has his same old recovery from Brawl that hardly covers any vertical distance. This alone is one of the huge factors that really harms his ability to live to a high percentage on any decently large stage once launched far enough. Fastforwarding, I'm glad to see that recently he's gained a meteor effect to his Dair but that alone won't help much. Some severe balancing is gonna have to take place for Link to not closely repeat his rank position from Brawl.

To take a moment to talk about Toon Link, once I saw the Toon Link from Spirit Tracks on the Spirit Tracks stage, I knew that didn't mean the Toon Link from Wind Waker had no chance of reappearing as a playable character. Toon Link, even as the clone that he is, still has potential to not repeat the same fate in SSB4 and Wind Waker HD just helped those chances. How far Sakurai and Namco Bandai will go with decloning characters, I have no clue but I hope a fair amount of work is put into this.

For the first scene showcasing the Wii U version with Mario, Bowser, Fox and Link, my immediate thoughts were "This game looks absolutely amazing" and "Mario's dodge roll seems a lot quicker then it was in Brawl". It still seems that way to me as well, most likely because it is. Onto Bowser, I really dig his redesign because to be frank, I absolutely loathed his design in Melee and especially in Brawl. The Koopa Dropkick, what I'm unofficially calling it,  has to be one of my favorite moves introduced in Smash 4 at this time.

Pit's Side B in Brawl was a move I never cared much for so I'm glad to see it replaced along with his recovery slightly changed (let's hope for the same fate to ROB's broken recovery) and his shield rehashed. With Samus, her forward Smash seems to only have 2 to 3 frames before contact which almost makes it instantaneous. I have mixed feelings about this. Only thing I have to say about her Final Smash is that it looks awesome in HD. 

With the Villager, his moveset is great but there are a few select moves that seem too situational unless your opponent is clueless like the tree chop and to an extent the bowling ball. I like his nod to retro video games with his recovery reflecting Balloon Fighter and what seems to be a reference to either Punch Out!! or Wii Sports Boxing though I'm almost certain it's to Punch Out!!. I can see a lot of teams happening with Villager and projectile users, like Samus and Villager or Mega Man and Villager, due to his projectile stealing move that to me partially screams Mr. Game & Watch.

Now onto the big gleeful surprise for most people, Mega Man. I can't thank Sakurai enough for going with the classic feel Mega Man has in SSB4. His movements almost always mirrors his animations in classic Mega Man games which I can really appreciate. Mega Man's moveset seems very solid to me with almost no questionable moves. I'm hoping that his Final Smash turns out to be Rush Jet Adapter from Mega Man 7 personally.

Some techs that I noticed and glad that so far are still in (though I don't see many being removed) are power shielding and hitstun. I'm hopeful that hitstun is raised at least some for the final product, closely mirroring where it was for Melee. Other techs I hope make a return from Brawl or Melee are Crouch-canceling, Dash-canceling through a crouch which was similar to Wavedashing, L-canceling and in my dreams something like Wavedashing.

My Overall Thoughts

From what I've watched and seen through videos and screenshots, I can very easily sum up my thoughts on SSB4. The art direction is superb and really brings a new light to Smash Brothers, recently it seems more thinking and work is being put into balancing which puts a smile on my face and the promise ( and no-sight) of no tripping along with a speed between Melee and Brawl gives me hope that we could see this take a close position to Melee's praise, number of competitive players and fanbase.Only negative things I have to say are the models aren't as smooth as they most likely could be (I'm aware you have to zoom the camera in to notice), a few textures are very iffy like around half of Foxes fur textures which make me think of cheap wood or plastic (those fingers) and there are some animation flukes like Bowser's right foot in his idle animation. I realize these can and most likely will change before release.

Btw, if you want to know what I think about the Wii Fit Trainer in one simple statement, random but it works and does make sense.



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    I am a big fan of the Smash Brothers series and thought I'd start sharing my input in one collective way. To learn more about me and the site, visit the "About Me" page.


    November 2013


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